Deep into the light Proprietaries of Light




משחק זה נמצא בשלבי כתיבה

תודה, אנו נדאג לעדכן אותך כאשר נסיים לכתוב משחק זה. אם תרצה/י לעזור לנו לכתוב אותו, לחץ כאן.

כל המשתתפים ביצירת משחקי ToBe יזכו לקרדיט בדף המשחק.

ספר לנו קצת על עצמך ואיך אתה יכול לתרום למשחק הזה (כתיבה, הוספת משאבים, מערכי שיעור, וכו '...)

תודה, אנו ניצור איתך קשר בהקדם.


A group of archeologists are exploring the jungles of Peru. They are looking for remains from the Inca Empire. Deep in the jungle they find a shrine for the Inca's Sun God. 

Excited, they go into the shrine exploring room after room of the ancient remains. Suddenly, a horrible sound is heard and the door behind them closes with a loud bang.

The room has one narrow window with very little light. A riddle is written on the wall "when the time is right and the light is bright, direct it to the mark, alas a treasure in the arc.

The children will be working together to put prisms in the right angles, calculating reflections and refractions to solve the riddles and find the treasure.

Addressing the following Common Core Standards:

  • RST.6-8.1 Cite specific textual evidence to support analysis of science and technical texts.
  • RST.6-8..2 Determine the central ideas or conclusions of a text; provide an accurate summary of the text distinct from prior knowledge or opinions.
  • WHST.6-8.2 Write informative/explanatory texts, including the narration of historical events, scientific procedures/experiments, or technical processes.
  • WHST.6-8.9 Draw evidence from informational texts to support analysis, reflection, and research.
  • Science Performance Standard S1c The student produces evidence that demonstrates understanding of transfer of energy, such as transformation of energy as heat; light, mechanical motion, and sound; and the nature of a chemical reaction.
  • Science Performance Standard S4b. The student produces evidence that demonstrates understanding of the designed world, such as the reciprocal nature of science and technology; the development of agricultural techniques; and the viability of technological designs.

 



נושא לימוד:
כיתות: ז'
יוצר/י המשחק : Ram Almog (To-Be)

דרישות מוקדמות

Students should know how to calculate reflections and refractions:

  • Snell's Law
  • Index of Refraction
  • Basic laws of reflection

 

 


Ram Almog (To-Be)

הכירו את המשתתפים


  • Dr. Jane Helpman

    Dr. Helpman is an adventurous doctor. She has been working in third world countries around the globe, helping people with her vast medical knowledge and experience.

    Her longtime friend, Ann, has convinced her to join an expedition in Peru. Ann is deeply indebted to Helpman because she saved her life in the past, and since, they've become great friends and travel partners. 

  • Ann Finderly

    Ann is the group's leader. It's her third expedition in Peru's jungles. She is very experienced and smart. In her previous expedition she was badly injured in her hand and treated by her good friend and expedition partner Dr. Jane.

  • Alfonso Arc

    This is Alfonso's first expedition to the jungle. He used to work in the Middle East, digging treasures in Iraq and Syria. He is very brave, but some consider him reckless.

  • Dr. Maria Mappit

    Dr. Mappit has been traveling since she was a little kid. Her parents were both diplomats that traveled with her all around the world. She has always loved travelling and science.

  • Miguel Campos

    You are a Peruvian driver and an adventurer. You have been guiding expeditions in Peru for a long time. Your favorite vehicle is a jeep you call "La Bestia" (The Beast).

    Your mother is a famous physics professor. She taught you a lot, but to her disappointment, you passed on the path of formal education for exiting outdoor experiences. 

     


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